Mainframe
- WIP - Mainframe is roguelite tower defense, with the aesthetic of a cyberpunkish style
The Roguelite elements is mainly the Card Systems that will allow you to continously improve as the Level goes on.
- System Upgrades
which enhance your overall gameplay, towers, etc
- Base Upgrades
which appear at the start and every 5 waves, these enhance your game drastically
- Challenge Cards
these enhance the enemies themselves, appearing every 3 waves. constantly evolving

Currently the game features
- 2 Campaign Sectors, featuring 16 total levels
- 12 Unique Towers, each with there own 3 pathway ultimates & visuals
- 3 Detailed Bosses
- 11 Unqiue Enemies
- Extensive Skill Tree
- Alot of upgrade cards that i gotta count.

Remember that the data wont save when I update the game, best you can do is not take it too seriously.
If you want I can provide codes thatll help you get a little further
Ive been working on it for about 2 weeks now. Expect stuff to be very unbalanced, especially the Sector 1 Levels. So I suggest using aoe as much as you can. and use everything to your advantage.
If you find issues, please tell me, or tell me stuff to improve
Future Plan ( In the next 2 days or so )
- An Extra Sector
- Get those towers to 30
- More bosses obv & enemies
- More skill tree nodes
- and more upgrade cards
| Updated | 13 hours ago |
| Published | 1 day ago |
| Status | In development |
| Platforms | HTML5 |
| Release date | 1 day ago |
| Author | Sidb |
| Genre | Strategy, Simulation |
| Tags | 2D, Cyberpunk, Indie, Roguelite, Tower Defense |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Mouse |
| Accessibility | One button |
| Links | Discord |
Development log
- Mainframe v1.0.0 -> v1.1.013 hours ago









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