Mainframe is roguelite tower defense

The Roguelite elements is mainly the Card Systems that will allow you to continously improve as the Level goes on.

- System Upgrades
which enhance your overall gameplay, towers, etc
- Base Upgrades
which appear at the start and every 5 waves, these enhance your game drastically
- Challenge Cards
these enhance the enemies themselves, appearing every 3 waves. constantly evolving



Currently the game features 
- 3 Campaign Sectors, featuring 24 total levels
- 12 Unique Towers, each with there own 3 pathway ultimates & visuals
- 5 Detailed Bosses
- 12 Unqiue Enemies
- Extensive Skill Tree
- Alot of upgrade cards that i gotta count.



Remember that the data wont save when I update the game, best you can do is not take it too seriously.
If you want I can provide codes thatll help you get a little further


Ive  been working on it for about 2 weeks now. Expect stuff to be very unbalanced, especially the Sector 1 Levels. So I suggest using aoe as much as you can. and use everything to your advantage.

If you find issues, please tell me, or tell me stuff to improve

Future Plan  ( In the next 2 days or so )
- An Extra Sector
- Get those towers to 30
- More bosses obv & enemies
- More skill tree nodes
- and more upgrade cards


Updated 11 days ago
StatusIn development
PlatformsHTML5
Release date 91 days ago
AuthorSidb
GenreStrategy, Simulation, Survival
Tags2D, Indie, Roguelike, Roguelite, Tower Defense
Average sessionAbout a half-hour
LanguagesEnglish
InputsMouse
AccessibilityOne button
LinksDiscord
ContentNo generative AI was used

Development log

Comments

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Goated! some ui errors. tutorial on level 0 didnt work

but this is far better then most of the other tower defense slop on here

ill address it in the next update ty!